Wednesday, February 16, 2011

Best farming spots in Cataclysm as of right now

Hello again everyone, the past few days I have been compiling the best farming spots in cataclysm. I am a pretty experienced bulk material farmer, however this is just my two cents.

As far as skinning goes, I found Uldum to be your best bet, by a good amount. Follow the red route down the river until you run out of crocadiles to skin, then head down to the cradle of the ancients. I find this route to be highly affective no matter how much time you're willing to devote to it. I spent two hours there and got around 200 savage leathers and 5 pristide hides. All of these sold withing two hours and I was 11k richer. Also, it's very important that you invest in an elixer of treasure finding when you're skinning. I got 2 stacks of Emberweave cloth and a few volatiles that added into that income.

Now as far as mining goes, I had a bit more trouble finding an amazing route to farm because I myself is not a miner. After doing some brief research this is the route that I found was the most effective. I included the herbalism route as well to save space. The black represents the best routes to farm, the grey is sub-optimal obsidium ore routes, the darker blue is the best whiptail route and the lighter blue is sub-optimal.



Hope you enjoy everybody, I will be posting again the next couple of days. Enjoy Cata and the most important rule of farming is NEVER GET BORED!!!

Thursday, February 10, 2011

4.0.6, my personal opinions

Okay, so as you all know, 4.0.6 dropped a few days ago and so far it's pretty nice. Heroics were nerfed (Thank the wowgods aka Ghostcrawler) and some minor and major class changes have proved to be beneficial to the community as a whole. For example, hunter's MM spec is once again viable in every aspect of the game again! To me this is great news because my main is a hunter and I was having problems putting out decent dps in raids and heroics. In addition i've always loved the marksman spec so that made me even more happy to find out that MM was the new survival. The mastery system is insanely awesome as well. Wild quiver in my opinion is the best mastery for hunters. I don't think I will be respeccing anytime soon. Anyways, I apologise for not posting since the 24th but i've had some problems with my PC. More posts soon

-Kia

Monday, January 24, 2011

Gearing your new 85

     Okay, I know if any of you are anything like me, once you get an alt or something to the level cap you have a hard time gearing and/or getting started. First, you should check your class forums to see  what you should be stacking for your specific spec. Heres the link: http://us.battle.net/wow/en/forum/.

     Now I just got my alt hunter to 85 about a week ago. I haven't been playing as much as I would like but, hes decently geared for being a week at the level cap. (Note: on this character it took a little over 1.5k gold to get the enchants/gems PvP blues flasks and food) I think I might be forgetting something in that note but.... Anyways, after getting what you need, try and find a guild that is aimed at what you want to do. (If necessary) some things to look at when trying to find a guild consist of: Raiding schedule which is VERY essential in finding a guild that suits you, community - who wants to be in a guild where you hate everyones guts? And last but not least leadership, coming from a former raid/guild leader this is really important. If your in a guild that is lacking leadership, progression will slow and stress/frustration will set in. And we all know WoW can be stressful, but if its avoidable why get yourself wrapped up in it? Continuing on, for a couple weeks all your going to be doing is heroics, heroics and guess what? More heroics. And I HIGHLY suggest getting a group of 5 from the guild your in to avoid "baddies" and just make the experience a bit more tolerable. Until Ilvl 346 or so.If you haven't done so already, it would be a good idea to max out two professions for the stat bonus. Trust me, you will see a difference in your DPS, tanking or healing. For example, on my hunter I didn't level my professions as I quested so I had to go do that before I did anything else. I leveled Skinning and mining which give Crit rating and stam. From this point on you can get into most pugs and guild raids such as BWD. Enjoy your new 85 and remember to have fun!

Top 3 World Of Warcraft guilds as of Jan. 24 2011

This post will not be an updated one so if your looking for the current World of Warcraft guild rankings go to this site: http://wow.guildprogress.com/

#1 - Paragon (No surprise, but yes im a supporter not a hater of them)
Stats:
Faction: Horde (Ftw)
(Server: Lightning's blade)
Heroic Blackwing Descent: 6/6
Heroic Throne of the Four winds: 1/2
Heroic Bastion of Twilight: 4/4
________________________

#2 - Method
Stats:
Faction Alliance
(Server: Xavius)
Heroic Blackwing Descent: 5/6
Heroic Throne of the four winds: 1/2
Heroic Bastion of Twilight: 4/4
________________________
#3 - Ensidia
Stats:
Faction: Horde (Ftw)
(Server: Tarren Mill)
Heroic Blackwing Descent: 5/6
Heroic Throne of the four winds: 1/2
Heroic Bastion of Twilight: 4/4

4.0.6 un-official patch notes!!! (Not Finalized)

* Icebound Fortitude now breaks stuns when used, in addition to providing immunity to them.
* Necrotic Strike's absorption effect is now reduced by the target's resilience.
* Talent Specializations
o Blood
+ Crimson Scourge has been redesigned slightly. Instead of a 50/100% chance to make the next Blood Boil free when Plague Strike is used on a target with Blood Plague, the talent now gives a 5/10% chance to provide a free Blood Boil when the death knight lands any melee attack on a Blood Plagued target.
+ Will of the Necropolis no longer refunds a Blood Rune when it resets Rune Tap's cooldown. Instead it makes the next Rune Tap free while Will of the Necropolis is active.
o Frost
+ Howling Blast now deals 40% less damage to all targets other than the primary target of the spell.
+ Might of the Frozen Wastes now also increases all melee damage by 4/8/12% while wielding a two-handed weapon.
o Unholy
+ Desecration is now also triggered by Necrotic Strike.
+ Runic Corruption procs while the aura is already active now add 3 seconds to the existing aura duration, instead of simply refreshing/overwriting the existing aura.
+ Unholy Might (passive) has been reduced to a 5% Strength increase, down from 10%.
* Glyphs
o Glyph of Death's Embrace no longer refunds Runic Power when self-healing via Lichborne.

Druids

* Barkskin is no longer dispellable.
* Healing Touch is now trained at level 78, up from level 3.
* Lacerate damage has been reduced by approximately 20%.
* Mangle (Bear Form) weapon damage (at level 80+) has been reduced to 235%, down from 300%.
* Mangle (Cat Form) weapon damage percent (at level 80+) has been increased to 460%, up from 360%.
* Maul damage has been reduced by approximately 20%.
* Mount Up: This guild perk now applies to Flight Form and Swift Flight Form as well.
* Nourish is now trained at level 8, down from level 78.
* Omen of Clarity can no longer trigger from helpful spells (aka heals), unless the Restoration talent Malfurion's Gift is chosen.
* Rake damage has been reduced by 10%.
* Rejuvenation is now trained at level 3, down from level 8. In addition, its mana cost has been reduced from 26% to 16%.
* Rip damage has been reduced by 10%.
* Shred weapon damage percent (at level 80+) has been increased to 450%, up from 350%.
* Talent Specializations
o Balance
+ The Shooting Stars buff duration has been increased to 12 seconds, up from 8 seconds.
+ Wild Mushroom is now instant cast, down from 0.5 seconds. In addition, the radius of detonation has been increased to 6 yards, up from 3, and damage done increased by 15%.
o Feral
+ Berserk (instant Mangle proc) now has a new Spell Alert identifier. In addition, Berserk no longer breaks Fear or makes the druid immune to Fear.
+ Pulverize weapon damage percent has been reduced to 80%, down from 100%.
o Restoration
+ Empowered Touch now also affects Regrowth.
+ Nature's Bounty no longer affects Swiftmend, but now has a new effect. When the druid has Rejuvenation on 3 or more targets, the cast time of Nourish is reduced by 10/20/30%.
* Glyphs
o Glyph of Regrowth now causes the heal-over-time effect to refresh itself on targets at or below 50% health, up from 25%.
o Glyph of Wrath now increases damage done by Wrath by 10% and no longer requires Insect Swarm on the target.
Hunters
* Aimed Shot! weapon damage has been increased to 200%.
* Aspect of the Wild, Aspect of the Hawk, and Aspect of the Fox can now be cast while mounted.
* Deterrence now provides 100% chance for melee attacks to miss instead of 100% parry chance. This means that attacks that cannot be parried, notably some rogue abilities, can now be prevented by Deterrence, and the hunter will gain the benefit of Deterrence even if disarmed.
* Dust Cloud's cooldown and duration have been modified to make it closer aligned with Tailspin (same effect, different pet).
* Kill Command's damage has been increased by 20%.
* Kill Shot's attack power scaling has been increased by 50%.
* Master's Call now has a 35-second cooldown, down from 1 minute. In addition, the visual effect is more obvious.
* Talent Specializations
o Marksmanship
+ Chimera Shot's attack power scaling has been increased by 20%.
o Survival
+ Into the Wilderness (passive) has been reduced to a 10% Agility increase, down from 15%.
* Pets
o Pets now have 70% of the master's armor, rather than a different value based on which type of pet they are.
o Shale Spiders now correctly have a special ability (Web Wrap).
o Bad Manner (monkey) now properly breaks from damage.

Mages

* Flame Orb now ignores critters.
* The mana costs of Arcane Brilliance and Dalaran Brilliance have been reduced by approximately 16%, making them roughly equal to the cost of Mark of the Wild.
* Ring of Frost: Radius shrunk to 8 yards, and inner "safe" radius is now 4.7 yards (exactly matching graphic). Dispelling the effect of Ring of Frost will now make the target immune to being refrozen for 3 seconds. If a second Ring of Frost is cast by the same mage while the first is still active (via Cold Snap), the first will now disappear and cease functioning.
* Bug Fixes
o Ring of Frost can now be cast, and works properly, on transports (this includes elevators, trapdoors, etc.).

Paladins

* The mana costs of Blessing of Might and Blessing of Kings have been increased by approximately 217%, making them roughly equal to the cost of Mark of the Wild.
* Crusader Strike weapon damage percent has been increased to 135%, up from 115%.
* Divine Plea now lasts for 9 seconds, down from 15. It grants 4% mana per tick, instead of 2%, for a total of 12% mana, up from 10%.
* Inquisition is no longer dispellable.
* Rebuke can now be trained by all paladins at level 54. Existing characters will need to visit their trainer, even if they had talented Rebuke before.
* Talent Specializations
o Holy
+ Denounce now has a spell overlay.
o Retribution
+ Divine Purpose: The chance for applicable abilities to generate Holy Power has been reduced to 7/15%, down from 20/40%, but instead of generating 1 Holy Power, the next applicable ability used consumes no Holy Power and acts as if the paladin has 3 Holy Power.
+ Hand of Light (Mastery): A percentage of the damage done by Templar's Verdict, Crusader Strike, and Divine Storm is done as additional Holy damage.
+ Repentance is no longer broken from damage done by Censure (Seal of Truth).
+ The Rebuke talent has been replaced with a new passive talent, Sacred Shield. Paladins who had Rebuke before will automatically have Sacred Shield. Sacred When reduced below 30% health, paladins gain the Sacred Shield effect. The Sacred Shield absorbs X damage and increases healing received by 20%. Lasts 15 seconds. This effect cannot occur more than once every 30 seconds. Undispellable.
+ Zealotry is no longer dispellable.
* Glyphs
o Glyph of Divine Plea now adds 6% mana, for a total of 18% over 9 seconds.
* Bug Fixes
o Word of Glory will no longer reset the swing timer.
Warriors
* Charge now shares diminishing returns with stun effects.
* Cleave damage has been reduced by 20%.
* Heroic Strike damage has been reduced by 20%.
* Talent Specializations
o Arms
+ Juggernaut no longer increases the cooldown on Charge, but instead increases the duration of the Charge stun by 2 seconds. In addition, Charge is usable in all stances, however, the talent now causes Charge and Intercept to share a cooldown.
+ Lambs to the Slaughter: Instead of granting 10/20/30% damage to the next Mortal Strike, Overpower, or Execute, it now grants a 10% buff to any Mortal Strike, Overpower, Slam, or Execute that stacks 1/2/3 times.
+ War Academy no longer buffs Heroic Strike or Cleave. It now buffs Mortal Strike, Raging Blow, Devastate, Victory Rush and Slam.
o Fury
+ Unshackled Fury (Mastery) now grants 5.6% benefit per mastery point, up from 4.7%.
* Glyphs
o Glyph of Rapid Charge has been changed from a 7% reduction to Charge's cooldown, to 1 second off of the cooldown. This change is primarily to clarify the exact cooldown reduction this glyph provides.

Professions

* Archaeology
o Archaeology fragments now have a hard cap of 200 per race. Players will not be able to collect additional fragments until they complete artifacts to take them down below 200 fragments. Players with more than 200 fragments will not lose additional fragments in 4.0.6, but in a future patch we may remove any fragments above 200.
* Cooking
o Multiple spawn locations now exist for the Confectioner's Sugar (daily quest item) in Stormwind.
* Jewelcrafting
o Meta gems with the Chaotic and Relentless prefixes now have a requirement of 3 red gems.
o New meta gems have been added: Agile Shadowspirit Diamond (Agility/3% critical damage), Reverberating Shadowspirit Diamond (Strength/3% critical damage), and Burning Shadowspirit Diamond (Intellect/3% critical damage). These new recipes are unbound and can drop from any Cataclysm creature. The new meta gems have a requirement of 3 red gems equipped.

Items

* Bell of Enraging Resonance can now trigger from any damage spell instead of only critical strikes.
* The Fury of Angerforge internal cooldown has been drastically reduced so this trinket will build up charges much faster.
* The cooldown on the Horde Battle Standard has been adjusted to 10 minutes to be consistent with the Alliance version.
* Mandala of Stirring Patterns now grants Intellect instead of Mastery.
* The PvP Priest 4-piece set bonus has been redesigned. When Power Word: Shield is cast on the priest, movement speed reduction effects are temporally suppressed for 4 seconds.
User Interface
* For opening cinematics there is now a streaming option interface in the login screen for play-on-demand.
* Players can now individually remove raid world markers.
* The Reputation Pane now saves which reputation categories are expanded or collapsed.
* Character Info Window
o The Character Info window (C) now saves the order and expand/collapse state of stat categories separately for each talent specialization.
o Character movement speed is now displayed on the Character Info window (C) with all other stats.
o The Haste display on the Character Info window (C) now shows the total haste percentage, rather than only haste from haste rating.
* Archaeology
o There are now number displays on the summary page and dropdown menu.
o Ready Flash has been added to the race icons.
* Guild Interface
o A View All button has been added to the profession display regardless of whether Show Offline Members is checked.
o Online members can now be sorted to the top of the View Crafters list.
o The guild reputation cap is now displayed in the tooltip.
* Real ID & Chat
o Real ID login notifications now include character and game icons.
o Players can now right-click close a chat window tab even if it's not the current tab.
o There is now an option to auto-pop whispers into a new tab.
o Popped out whisper windows now show online/offline status messages.
* Unit Frames
o Predicted healing (previously only available for Raid Frames and raid-style Party Frames) has been added to the following unit frames: Player Frame, Party Frame, Target Frame, Focus Frame.
* Addon Changes
o Canceling buffs are only restricted during combat.
o The direction of spell flyouts are set via attribute.
o Console commands have been added to the login screens: ExportInterfaceFiles art, ExportInterfaceFiles code.
* Bug Fixes
o Many bugs... handled them!

Quests & Creatures

* Tol Barad Peninsula
o A new achievement, Just Another Day in Tol Barad, has been added for completing all of the Tol Barad daily quests.
o Crazed Guards now drop Rusty Rifles.
o The spawn rate of Alliance and Horde Infantry for the quest "The Leftovers" has been increased.
o The Magnetized Scrap Collector for the quest "Magnets, How Do They Work?" will now be correctly removed from players' bags upon completing the quest.
o Both the Baradin's Wardens and Hellscream's Reach Commendations are now Bound to Account items.
o Quest turn-in NPCs have been added to Baradin Base Camp and Hellscream's Reach in Tol Barad Peninsula for the Tol Barad bonus quests. This will allow players to turn in these quests if the original quest givers in Tol Barad are not available.
o Kill credit for the Tol Barad bonus quest bosses will now be granted to players who have helped attack them, even if they are not in the same group. These bosses include Problim, Archmage Galus, Warden Silva, and Svarnos.
o The Farson Keep Prisoner summoned for the quest "Walk A Mile In Their Shoes" will now only be visible to the player who summoned him.

Bug Fixes

* Worgen now work properly in the Barbershop.


**Disclaimer**
All of these patches are taken from the PTR (Public Test Realm) and are NOT finalized. Once the official patch notes come out I will re-post them under a different topic.

All of my information about this specific topic came from http://blue.mmo-champion.com/topic/149855/world-of-warcraft-ptr-patch-406
^ Clicky for some goooood wow info.